Move On Up Northern Soul
Soul Cairn Dawnguard Elder Scrolls. Taken 4 Game Pc. Soul Cairn. Sublocations. Reapers Lair. Boneyard. Guardian/Pix/pictures/2014/9/3/1409738127622/b504387a-05f7-421e-8367-bc4d3fb8cce9-416x600.jpeg?w=300&q=55&auto=format&usm=12&fit=max&s=b1670320391a85ee541f166a3fc24909' alt='Move On Up Northern Soul' title='Move On Up Northern Soul' />Location IDDLC0. Soul. Cairn. Origin,DLC0. Soul. Cairn. Boneyard. Entrance,DLC0. 1Soul. Cairn. Cemetary. Keeper,DLC0. Soul. Cairn. Cemetary. Keeper. 01,DLC0. 1Soul. Cairn. Cemetary. Keeper. Start,DLC0. 1Soul. All Practitioners are certified in the practice of Soul Realignment and are highly skilled and loving individuals ready to assist you in aligning with your highest. Soul music, 60s northern soul 45s, northern originals, records for sale. Cairn. Crater. Keeper,DLC0. Soul. Cairn. Crater. Keeper. Start,DLC0. Soul. Cairn. Dragon. Lair,DLC0. 1Soul. Cairn. Forest. Keeper,Soul. Cairn. Horse. Quest,Soul. Cairn. Horse. Quest. Soul. Cairn. Husk. Merchant,Soul. Cairn. Off. Shoot,Soul. Cairn. POI0. 1,Soul. Cairn. POI0. 3,Soul. Cairn. POI0. 4,Soul. Cairn. POI0. 5,Soul. Cairn. POI0. 6,Soul. Cairn. POI0. 8,Soul. Cairn. POI0. 9,Soul. Cairn. POIJiub,Soul. Cairn. POIMaze,Soul. Cairn. POIRJ0. 2,Soul. Cairn. POIRJ0. 5,Soul. Cairn. POIRJ0. 6,Soul. Cairn. POIRJ0. 7,Soul. Cairn. POIRJ0. 8,Soul. Cairn. POIRJ0. 9,Soul. Cairn. POIRJ1. 0,Soul. Cairn. Start. Ambush,Soul. Cairn. Test,Soul. Cairn. Test. 2,Soul. Cairn. Tome. 01,Soul. Cairn. Tome. 02,Soul. Cairn. Tome. 03,Soul. Cairn. Wall. 01,Soul. Cairn. Wall. POI0. For other uses, see Soul Cairn. The Soul Cairn is a location in The Elder Scrolls V Dawnguard. It is a plane of Oblivion inhabited by souls and undead. It can be accessed via a portal in Castle Volkihar during, and after, the quest Chasing Echoes. Background. Edit. When a soul is trapped in a Black Soul Gem and its energy used to power an enchantment, the remnantthe soul itselfis sent to the Soul Cairn. It is a place devoid of lifethe only beings that exist there are souls, undead and the rulers of the realm, the Ideal Masters. The Ideal Masters are enigmatic entities that lord over the Soul Cairn, controlling every aspect of its being. It is believed that the Soul Cairn exists so that the Ideal Masters can collect souls and feed on them 2 some hypotheses even suggest they use the souls as a form of currency to an even higher power. The Soul Cairn is also home to powerful undead beings, which are highly sought after by necromancers. Souls are sent to the Soul Cairn by necromancers who wish to summon these undead, but in order to do so they must travel to the realm in person to finalize the deal with the Ideal Masters. They are often tricked, and many become trapped as harvested souls. Geography. Edit. The landscape of the Soul Cairn is barren and dry, with only dead trees and bushes scattered throughout the realm, as well as plant like growths known as Soul Husks. The sky is perpetually bleak and cloudy, and lightning strikes constantly throughout the realm. There is no sun in the sky, but instead a single moon and a huge black circular void. Numerous buildings and altars can be found throughout the land, alongside mysterious upright stones and circular crystalline structures. The crystal circles will replenish the health of any being that stands in them, although they will quickly dim and become inert after use. In the tallest towers, the uppermost sections are composed of blocks suspended in midair, rotating around the tower and emitting a purple light. The realm is partitioned by an enormous fortified wall that divides the landscape, though it is unknown why. Magical barriers also block off certain areas. Soul Fissures. Edit. There are luminescent cracks in the ground throughout the Cairn. Interacting with one will fill the largest empty soul gem on hand, but soul fissures will not fill the Black Star or Azuras Star. Crystalline structures. Edit. Main article Ideal Masters. Scattered across the Cairn are a number of floating purple crystals that resemble giant soul gems. Approaching these will drain the health of any living being that gets too close. Eating a Soul Husk or Soul Husk Extract, however, will counter the drain for a short time. Lightning Attractor. Edit. There are four Lightning Attractors located in the Soul Cairn. Activate these by using Grand Soul Gems or Greater Soul Gems. Lightning will strike the rod, and Mistmen, Bonemen, and Wrathmen will appear. Also, the soul gem will be replaced by a Black Soul Gem. After being struck, the rod will slide into the orifice and the Lightning Attractor cannot be activated a second time. One is located by one of the Keepers, to the right of where the Portal is. Another is located near Arvaks Skull by the glowing castle. A third is close to the Reapers Lair. A fourth is located near Morven Stroud page 1. Saint Jiubs Opus. From the main path Portal Boneyard path, there is a platform just past Morven which has stairs leading in all four directions. The Lightning Attractor is located on top of the building just beyond the pool of mist to the east. Locked rooms. Edit. There are rooms scattered about the Soul Cairn that have metal poles blocking their entrances. These can be unlocked by shooting both of the glowing blue orbs in the obelisks nearby with spells or arrows. Sub locations. Edit. Reapers Lair. Edit. The Reapers Lair from the outside. While inside the Soul Cairn, if the Dragonborn turns right after going through the stone wall and follows the barrier, the Reapers Lair will be found just past one of the large towers with floating blocks and swirling energies at the top It is not the structure where there is a lantern on the ground in the alcove rather the next building to the east of this one. Inside lies the Reaper Shard Receptacle, which is activated by placing three Reaper Gem Fragments in the receptacle. These fragments are located in chests beneath three of the giant floating soul gems which drain health. Lightning frequently strikes the center of the room. Putting three shards in the receptacle summons The Reaper, who attacks. If one goes into no clip while inside the lair, they may notice three paddleboats side by side floating over nothing. Note If one of the alternate methods to spawn the Reaper is used, it will not show if the three Reaper Gem Fragments are used confirmed on PS3. The Boneyard is accessible after killing the three Keepers. Valerica is trapped here along with one of the three Elder Scrolls. Shortly after the Dragonborn enters the Boneyard, Durnehviir will attack. One of the shifting spires where the Keepers reside. Seranas mother, Valerica, is found here. She offers an Elder Scroll to the Dragonborn if the Keepers located at the tallest spires in the Soul Cairn are defeated. She warns that a fearsome Dragon named Durnehviir may take notice of the Keepers demise. Once all of the Keepers have been killed, the wall that blocks access to the castle disappears. After entering the Boneyard, Durnehviir will appear and attempt to kill the Dragonborn. Defeat him and speak with Valerica, who will lead the player to the Elder Scroll. After acquiring the Elder Scroll and exiting the Boneyard, Durnehviir will be found waiting on a broken structure. After conversing with him, he teaches the Dragonborn a shout to call him from the Soul Cairn. The Dragonborn can interact with the soul of Jiub in the northeast section of the Soul Cairn. Jiub explains that he wants to write the second volume of his opus, but he has lost the pages to his first volume and requires them to continue writing. There are ten pages in total, scattered across the barren landscape of the Soul Cairn. The Dragonborn can also complete a side quest to free an undead skeletal horse named Arvak. This mount can then be summoned at will in either Nirn or the Soul Cairn. Arvaks Skull can be found under a glowing pavilion near the big castle. Returning the Skull to its owner will reward the Dragonborn with the Summon Arvak spell. Soul Husk Hunt. Edit.